press_start: (happy nami)
Nanami Chiaki ([personal profile] press_start) wrote in [community profile] phantasmemes 2018-04-19 10:33 am (UTC)

sdr2 spoilers

[She pauses and then she tilts her head and smiles. You can tell when someone's made a game thinking of the players, and something in her code sings yes, that's how games should be. She's not sure if the real Chiaki feels the same way, if someone hasn't edited the minmaxing part out of the SHSL Gamer because a hunger for challenges might have ruined things. The Killing School Trip could easily be considered a game if you go about it technically. Maybe in another life Chiaki Nanami snaps her neck climbing up a service chute because she wanted answers, but in this one-]

A lot of developers miss the point of challenges. Of course, it's not fun if it's too easy… but one way to make a bad game is to care so much about the game design you forget the players. … so I guess, yeah, you're right.

Mechanics are for the players, you know? Anyway. Do you think the mobs here respawn or should we move out?

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