[Shipwrecks are a fairly common sight along the Blasted Strand - the vicious winter winds have driven many a craft ashore - but none of them look like this. Cautious but interested, Freyja picks her way around, using a well-worn quarterstaff to probe the ground in front of her.
There's a muffled tnk sound, and she crouches down to look, brushing away sand from something.]
Huh. And what are you...?
[So distracted by her find, she doesn't notice the annoyed seabirds wheeling above her. Maybe someone should warn her, before she gets divebombed.]
2 - make me a home among the palm trees
[Walking the length and breadth of the island hadn't been hard - but something wasn't quite right about it. Freyja couldn't quite figure out what, and so instead busied herself with making a campsite above the high tide mark. A canvas tarp stretches between two tree, anchored with rocks to make a sun shelter, and a small fire crackles brightly.]
[Freyja herself is sitting crosslegged under the tarp, well-worn pack beside her and a dagger in her hands. She's running it across a whetstone, occasionally picking it up to examine the edge before taking another few passes over the stone. She's talking to herself.]
The sealife is familiar enough, but there's something in the water. Not a curse, I don't think... but I can feel the pull.
3 - take the plunge
[Like any druid worth her salt (hah), Freyja wanted to find the source of this weird magic emanating from the sea. Turning into a mermaid was not actually something she anticipated. Still, she explores the coral crags, poking her nose into everything and -- talking to the glowing eels? What?]
[And when they snap at her, she swims back fast, adjusting the drape of her floating tunic, making sure the dagger she tucked in earlier is still there.]
You're a rude one, aren't you? Makes two of us, I guess.
Freyja Stormlight | Original Character
[Shipwrecks are a fairly common sight along the Blasted Strand - the vicious winter winds have driven many a craft ashore - but none of them look like this. Cautious but interested, Freyja picks her way around, using a well-worn quarterstaff to probe the ground in front of her.
There's a muffled tnk sound, and she crouches down to look, brushing away sand from something.]
Huh. And what are you...?
[So distracted by her find, she doesn't notice the annoyed seabirds wheeling above her. Maybe someone should warn her, before she gets divebombed.]
2 - make me a home among the palm trees
[Walking the length and breadth of the island hadn't been hard - but something wasn't quite right about it. Freyja couldn't quite figure out what, and so instead busied herself with making a campsite above the high tide mark. A canvas tarp stretches between two tree, anchored with rocks to make a sun shelter, and a small fire crackles brightly.]
[Freyja herself is sitting crosslegged under the tarp, well-worn pack beside her and a dagger in her hands. She's running it across a whetstone, occasionally picking it up to examine the edge before taking another few passes over the stone. She's talking to herself.]
The sealife is familiar enough, but there's something in the water. Not a curse, I don't think... but I can feel the pull.
3 - take the plunge
[Like any druid worth her salt (hah), Freyja wanted to find the source of this weird magic emanating from the sea. Turning into a mermaid was not actually something she anticipated. Still, she explores the coral crags, poking her nose into everything and -- talking to the glowing eels? What?]
[And when they snap at her, she swims back fast, adjusting the drape of her floating tunic, making sure the dagger she tucked in earlier is still there.]
You're a rude one, aren't you? Makes two of us, I guess.