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phantasmemes2018-12-07 12:25 am
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TEST DRIVE - BELLMARE MOUNTAINS
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Bellmare Mountain range, a chilly environment even when it's not locked in the dead of winter. Considering that November is just starting to bite - or is it, with the Fissure's time-displacement effect in place? - that makes for an extremely chilly reception for all of the new arrivals. If you're a person at risk of frostbite, you'd better hunker down in one of the scattered mountain cabins or find someone with extra snow gear, and quick.
Once you're a bit more warmed up, exploration of the area will reveal that it's largely abandoned, but there's still some evidence of past human habitation. Old chair lifts stand guard over untouched ski slopes, the remains of what was once a resort, and a handful of hiking paths twist back and forth through the mountain forests, the snow melting off them due to the magical crystals in the gravel that lines the paths.
LET IT SNOW
Chances are that, upon arriving, you find yourself outside in the snowfall. Hopefully you weren't from somewhere too terribly warm, but chances are that unless you were specifically in a cold environment before, you're going to be feeling the chill now. (Unless, of course, you're not human and don't get bothered by the cold. That happens.)
Fortunately, there are plenty of paths scattered around that are warm enough to keep the snow melted off of them - it shouldn't be that hard to stumble across one. The question then becomes, which way to shelter and civilization? You'll have to take a bit of a gamble, but it's almost certainly better than staying where you are and freezing.
LOCKED IN
How fortunate, then, that you were able to find shelter against the cold - at least for the time being. The wooden cabin is the exact opposite of luxury, but there's a bed and wood to make a fire in the fireplace, so you can't ask for terribly much else. Especially once night falls - or when the snow outside begins to fall in more than flurries - it's far better to be outside than in. Even if you can't figure out how to start the fire, the dimly glowing crystals that serve as fire starter will at least keep your hands warm.
Of course, with only a limited amount of shelter to go around in these mountain trails, it's fairly inevitable that you would have to share with someone... Hope they're friendly, otherwise this place is going to get awkward fast.
FROSTY THE - OH, MAN!
And if you're still running around outside, sooner or later you're almost certain to run into a deep patch of snow that rises up to meet you. These giant snowmen, ten feet tall and aggressive, stand up in response to anything that isn't the local wildlife approaching - and their goal is quite simple. Better watch out, because these guys are your own personal avalanche, seeking to bury you under themselves until either the cold or the weight saps the life out of you.
One's dangerous, but it's not uncommon to find them in groups of 3-5, either, which is where things start getting to be a problem. Luckily, it's possible to melt them down to nothing, or just blast them apart with pure force - the scattered snow won't rise again, at least not any time soon.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Bellmare Mountain range, a chilly environment even when it's not locked in the dead of winter. Considering that November is just starting to bite - or is it, with the Fissure's time-displacement effect in place? - that makes for an extremely chilly reception for all of the new arrivals. If you're a person at risk of frostbite, you'd better hunker down in one of the scattered mountain cabins or find someone with extra snow gear, and quick.
Once you're a bit more warmed up, exploration of the area will reveal that it's largely abandoned, but there's still some evidence of past human habitation. Old chair lifts stand guard over untouched ski slopes, the remains of what was once a resort, and a handful of hiking paths twist back and forth through the mountain forests, the snow melting off them due to the magical crystals in the gravel that lines the paths.
LET IT SNOW
Chances are that, upon arriving, you find yourself outside in the snowfall. Hopefully you weren't from somewhere too terribly warm, but chances are that unless you were specifically in a cold environment before, you're going to be feeling the chill now. (Unless, of course, you're not human and don't get bothered by the cold. That happens.)
Fortunately, there are plenty of paths scattered around that are warm enough to keep the snow melted off of them - it shouldn't be that hard to stumble across one. The question then becomes, which way to shelter and civilization? You'll have to take a bit of a gamble, but it's almost certainly better than staying where you are and freezing.
LOCKED IN
How fortunate, then, that you were able to find shelter against the cold - at least for the time being. The wooden cabin is the exact opposite of luxury, but there's a bed and wood to make a fire in the fireplace, so you can't ask for terribly much else. Especially once night falls - or when the snow outside begins to fall in more than flurries - it's far better to be outside than in. Even if you can't figure out how to start the fire, the dimly glowing crystals that serve as fire starter will at least keep your hands warm.
Of course, with only a limited amount of shelter to go around in these mountain trails, it's fairly inevitable that you would have to share with someone... Hope they're friendly, otherwise this place is going to get awkward fast.
FROSTY THE - OH, MAN!
And if you're still running around outside, sooner or later you're almost certain to run into a deep patch of snow that rises up to meet you. These giant snowmen, ten feet tall and aggressive, stand up in response to anything that isn't the local wildlife approaching - and their goal is quite simple. Better watch out, because these guys are your own personal avalanche, seeking to bury you under themselves until either the cold or the weight saps the life out of you.
One's dangerous, but it's not uncommon to find them in groups of 3-5, either, which is where things start getting to be a problem. Luckily, it's possible to melt them down to nothing, or just blast them apart with pure force - the scattered snow won't rise again, at least not any time soon.
no subject
[Perhaps if his father had allowed him time for more creative pursuits, there might have been some hope for Regis' singing voice, but training for public speaking could in no way take the place of actual singing lessons, especially for someone who really had no natural talent of his own.
The amusing topic of his singing voice passes to the side though, when Regis realizes just how much attention Nyx is paying to his hand. It's no surprise to him when his Glaive finally acts on what he's thinking. The makeshift tourniquet will likely not do too much at this point, the bleeding already slowed by time and cold, but if it puts Nyx's mind at ease any, then there is no reason to argue the action. Besides, Regis doesn't miss that moment when Nyx seems like he's not there again, like he's remembering something from back home.
It doesn't take a genius to guess what he's remembering. Oh, how Regis wishes there was a way to erase the pain of that memory from his mind.]
If we keep apologizing to each other, we will be here all night. Lets focus on getting up to the cabin instead.
[That said, he takes a deep breath and begins the slow and painful process of settling himself into Nyx's hold. His knee--the whole leg honestly--doesn't want to respond at first after having time to stiffen up in the cold, but he knows that pain is only a fraction of what Nyx is feeling, so he pushes passed it, nodding his head against Nyx's shoulder once he's secured against the Glaive's back. After that, he falls still and silent, focusing all his will on giving Nyx the energy to make it up the hill carrying both of their weights with a body that can barely carry one.
Frustratingly, it's all he can do.]