Phantasmal Rift Mods (
phantasmods) wrote in
phantasmemes2018-04-12 11:09 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE 003
Hello, and welcome to the third test drive for Phantasmal Rift!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Fissure known as Amesta Forest - a forest filled with silver mist and shrouded in eternal twilight, where your dreams become real! For a certain limited definition of real. This is significantly less awesome than it sounds. On the bright side, anyone within the mists will find themselves with no need to sleep, as though trapped in the same spring evening as the rest of the forest.
OPTION ONE: DREAM A LITTLE DREAM
This first option might happen to you just about anywhere. From the swirls of silver mist comes a shape - or perhaps more than one shape? Who knows, it's your dream -
Well, probably. It could also be someone else's.
Those who stay too long in any one part of the mist will find their subconscious minds influencing it into shapes - the exact sort of things that appear in their dreams. As with their real dreams, the details are sometimes strange - too much detail, or not enough, depending on where your focus is. The character who 'created' the dream specter will instantly understand what it's supposed to be, but other viewers might have some difficulty with it.
Fortunately for those of you prone to violent nightmares, these dream figures are incapable of doing harm - any blows struck by them simply leave behind the dampness of walking through thick mist. A hard enough blow will similarly disperse them - or, in most cases, you can simply move quickly and leave them behind.
OPTION TWO: THE MOVEMENTS OF THE TREES
A forest filled with mist is honestly a kind of spooky place, isn't it?
Well, it's about to get spookier, when you notice that there's a tree... somewhere there wasn't a tree, before. Or maybe it's that you were looking around and realized that a tree wasn't there here there was one before, instead leaving behind only a round, torn-up patch of earth from where the roots were buried.
Either way, there's only one conclusion to be drawn - the trees are moving.
Those who pay close attention will soon realize that it's only one kind of tree that moves - an absolutely unfamiliar kind, with mist-silver bark and thin, almost translucent leaves in large handlike shapes. They aren't very tall, and their branches split low to the ground, the structure something like a less crooked Japanese maple. The Wanderwoods seem prone to following specific people, usually only moving when out of sight, though you might catch them shuffling along if you have quick reflexes for looking over your shoulder.
What do they want? Well, nothing, really. They're just attracted to sapient beings and, especially, the way the mist forms into their dreams. So while they won't do anything in particular to the characters themselves, anyone with a dream-form hanging around them might find that manifestation suddenly papered in thin, grabbing leaves... and swallowed up.
OPTION THREE: WHAT NOW IS FOUND?
Not all of the forest is trapped in eternal spring. One part of it is held in exactly the opposite - a brilliantly colored autumn morning, just before dawn, with the trees overhead colored in brilliant reds and oranges. Leaves drift down in a slow breeze, and pile up in random places among the trees (which never seem to run out of leaves to drop), and silver pools of water gather at the bases of the trees and in any other depressions, their surfaces perfectly still mirrors.
The mist is quite a bit thinner here, too, which allows you to see... What is that familiar shape in the distance, between the trees?
While dream manifestations are uncommon in the region of Fall's Heart, it's not only dreams that manifest here. Instead, characters will see the figures of those they've lost - instantly recognizable, but unreachable and nearly impossible to catch, running through the trees heedless of how you call after them. It's impossible to catch up to them by mundane means, and those who use supernatural means to do so -
- will find that, at their touch, the vision crumbles into silvery mist-water, forming another of those perfect, reflective pools at their feet.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Fissure known as Amesta Forest - a forest filled with silver mist and shrouded in eternal twilight, where your dreams become real! For a certain limited definition of real. This is significantly less awesome than it sounds. On the bright side, anyone within the mists will find themselves with no need to sleep, as though trapped in the same spring evening as the rest of the forest.
OPTION ONE: DREAM A LITTLE DREAM
This first option might happen to you just about anywhere. From the swirls of silver mist comes a shape - or perhaps more than one shape? Who knows, it's your dream -
Well, probably. It could also be someone else's.
Those who stay too long in any one part of the mist will find their subconscious minds influencing it into shapes - the exact sort of things that appear in their dreams. As with their real dreams, the details are sometimes strange - too much detail, or not enough, depending on where your focus is. The character who 'created' the dream specter will instantly understand what it's supposed to be, but other viewers might have some difficulty with it.
Fortunately for those of you prone to violent nightmares, these dream figures are incapable of doing harm - any blows struck by them simply leave behind the dampness of walking through thick mist. A hard enough blow will similarly disperse them - or, in most cases, you can simply move quickly and leave them behind.
OPTION TWO: THE MOVEMENTS OF THE TREES
A forest filled with mist is honestly a kind of spooky place, isn't it?
Well, it's about to get spookier, when you notice that there's a tree... somewhere there wasn't a tree, before. Or maybe it's that you were looking around and realized that a tree wasn't there here there was one before, instead leaving behind only a round, torn-up patch of earth from where the roots were buried.
Either way, there's only one conclusion to be drawn - the trees are moving.
Those who pay close attention will soon realize that it's only one kind of tree that moves - an absolutely unfamiliar kind, with mist-silver bark and thin, almost translucent leaves in large handlike shapes. They aren't very tall, and their branches split low to the ground, the structure something like a less crooked Japanese maple. The Wanderwoods seem prone to following specific people, usually only moving when out of sight, though you might catch them shuffling along if you have quick reflexes for looking over your shoulder.
What do they want? Well, nothing, really. They're just attracted to sapient beings and, especially, the way the mist forms into their dreams. So while they won't do anything in particular to the characters themselves, anyone with a dream-form hanging around them might find that manifestation suddenly papered in thin, grabbing leaves... and swallowed up.
OPTION THREE: WHAT NOW IS FOUND?
Not all of the forest is trapped in eternal spring. One part of it is held in exactly the opposite - a brilliantly colored autumn morning, just before dawn, with the trees overhead colored in brilliant reds and oranges. Leaves drift down in a slow breeze, and pile up in random places among the trees (which never seem to run out of leaves to drop), and silver pools of water gather at the bases of the trees and in any other depressions, their surfaces perfectly still mirrors.
The mist is quite a bit thinner here, too, which allows you to see... What is that familiar shape in the distance, between the trees?
While dream manifestations are uncommon in the region of Fall's Heart, it's not only dreams that manifest here. Instead, characters will see the figures of those they've lost - instantly recognizable, but unreachable and nearly impossible to catch, running through the trees heedless of how you call after them. It's impossible to catch up to them by mundane means, and those who use supernatural means to do so -
- will find that, at their touch, the vision crumbles into silvery mist-water, forming another of those perfect, reflective pools at their feet.
no subject
[ It seems prudent to warn him before he sees and begins firing. ]
If you are satisfied with that, I will step out.
no subject
[He softens a bit.]
As long as you're not in danger, I prefer not to waste ammunition.
no subject
[ And out she comes. She's holding her gloved hands aloft so show that she's unarmed and her steps are slow and careful, so as not to cause any alarm. For a moment, everything is still, but then from out behind the tree, Violet is followed by... Violet?
Or at least, it looks like Violet. If the girl who stepped out first is in her mid-teens then the illusion that followed can't be any older than nine or ten. True to Violet's word, she's armed – she's carrying a rifle but it's so large that it looks comically out of proportion with the little girl carrying it.
The older, taller Violet – the real one – pays her no mind. ]
If you're satisfied that I pose no threat, then I repeat my request that you holster your weapon.
no subject
[He swallows hard and holsters his rifle quietly.]
Y-yeah, sure. Sorry about that. We were taught not to trust on voice alone, too easy to magically alter sound.
[And runners weren't above dirty tricks like that.]
no subject
[ Violet dips her head in acknowledgement and the little soldier girl at her side just cocks her head, curiously. The real Violet turns her attention to the double at her side and she repeats the request. ]
Holster your weapon.
[ She does not holster her weapon.
Eventually, Violet sighs and turns back to Talon. ]
Why has the use of weaponry seemed necessary? Has there been a threat in the forest?
no subject
[That clarification was probably not necessary, he realizes, but he's still a bit thrown off by the apparent age and demeanor of this strange girl he's found. He's stumbling into an old act Knight Errant taught him to maintain with civilians, just. He's doing it poorly this time.]
[Talon reaches up, hands in plain view, to undo his mask, hoping it'll foster a little bit of trust if she can see his face.]
The deer are aggressive - the sick ones, anyway. I've seen regular deer, too, but something's off about them. They don't graze and they're very bold.
no subject
[ Something about her tone and posture has stiffened a touch, though not precisely with annoyance or any kind of tension. Her eyes are bright with interest and she fires the question back quick and sharp. Suddenly, this isn't quite a confrontation, but an exchange of information. A briefing. That's enough to make Violet relax a bit. Well, for a given measure of relaxed, anyway. ]
Are they prone to violence?
no subject
It wouldn't surprise me if they are. They don't display any behavior typical of prey animals - no caution in their step, no sniffing the air to see if they're alone, etc. I would describe their method of approach as predatory.
The sick ones are definitely some form of rabid. They have a sort of glaze to the eyes indicative of insanity. Had one charge me at one point, part of the reason I'm nested up here. They're covered in teal mushrooms - I'm guessing it's a fungal infection of some sort, possibly parasitic.