Phantasmal Rift Mods (
phantasmods) wrote in
phantasmemes2018-07-12 11:56 pm
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TEST DRIVE 005
Hello and welcome to the fifth test drive for Phantasmal Rift!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This time, the Test Drive takes place in Incendia - a less-ruined-than-expected city that has been abandoned for over a century, due to the magical effects of the Fissure (unstable reality region) that have made it impossible to live in. What effects are these, you ask?
Well...
BY DAY
By day, the city is lovely, if oddly empty. The sun shines down, and magical lights along the sidewalk - the equivalent of power lines - flow energy throughout the city. It's possible to think that the little sparks you sometimes see at the corner of your vision are related. After all, there's a great deal of magic in the air...
But in spite of this, the city lies abandoned, for no immediately apparent reason. You might have found yourself in a wide-open shipping yard, where large metal containers levitate about, moving without any help or oversight from human hands. Be careful; these containers changing positions make it easy to get lost for quite a long time, since few of them have much in the way of identifying traits over than color. Didn't you already pass that arrangement of two red ones on top of a blue one before...?
Or perhaps you're in the massive park in the center of town, with its blatantly magical fountain (a half-dome of water just hanging in the air) and the tents of an abandoned festival. Two stages and a long line of street food booths stand empty - surely no one will mind if you use them for something, right?
Or perhaps you're just suddenly on the streets, among stalled-out taxis and cars that go nowhere and lack the familiar smell of gasoline. There's apartments and shops all around, with little gardens spilling out over balconies... Maybe if you go knock on some doors, you'll find people.
Wherever it is you are, surely there's got to be someone around who can tell you what's going on, right...?
BY DUSK
As night falls, rather than dropping the way you might expect, the temperature begins to rise. And then the sparks in the edges of your vision are very much more than simply at the edges of your vision. They catch first on the plants, the papers stuck to the now-lit magical streetlights, the trash cans... And then, increasingly so, on the buildings proper, the shops, the skyscrapers, the cars in the street.
Within half an hour, an inferno is starting to build, and it's clear that there's not going to be anywhere above ground safe from it. But fortunately, there's safety beneath the level of the streets - if you can make your way fast enough to an underground station.
BY NIGHT
In the remains of these subway tunnels, lit mostly by the dim glow of magical energy lines, you're at least safe from the inferno above. Unlike the aboveground parts of the city, however, the tunnels are in an obvious state of disrepair, with broken concrete, rot, and mildew. The stations might have once been clean, but they quite transparently are not now, and the tunnels themselves are as bad or worse.
Thankfully, no trains run anymore, so you're not at risk of being run down on the broken tracks. There's also not any full-on collapses blocking the way, and the tunnels seem well-enough made that there's probably not risk of a cave-in.
Less pleasantly, you aren't the only thing taking shelter in the tunnels from the firestorm above. And the magic of that flame has touched the feral dogs that rove the tunnels, turning them into barking, howling creatures of as much flame as flesh themselves. And then there's the occasional patch of mold, mildew, and slime in the darkest parts of the tunnels, where even the magical circuits have gone out, that moves to douse any light that comes near it...
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This time, the Test Drive takes place in Incendia - a less-ruined-than-expected city that has been abandoned for over a century, due to the magical effects of the Fissure (unstable reality region) that have made it impossible to live in. What effects are these, you ask?
Well...
BY DAY
By day, the city is lovely, if oddly empty. The sun shines down, and magical lights along the sidewalk - the equivalent of power lines - flow energy throughout the city. It's possible to think that the little sparks you sometimes see at the corner of your vision are related. After all, there's a great deal of magic in the air...
But in spite of this, the city lies abandoned, for no immediately apparent reason. You might have found yourself in a wide-open shipping yard, where large metal containers levitate about, moving without any help or oversight from human hands. Be careful; these containers changing positions make it easy to get lost for quite a long time, since few of them have much in the way of identifying traits over than color. Didn't you already pass that arrangement of two red ones on top of a blue one before...?
Or perhaps you're in the massive park in the center of town, with its blatantly magical fountain (a half-dome of water just hanging in the air) and the tents of an abandoned festival. Two stages and a long line of street food booths stand empty - surely no one will mind if you use them for something, right?
Or perhaps you're just suddenly on the streets, among stalled-out taxis and cars that go nowhere and lack the familiar smell of gasoline. There's apartments and shops all around, with little gardens spilling out over balconies... Maybe if you go knock on some doors, you'll find people.
Wherever it is you are, surely there's got to be someone around who can tell you what's going on, right...?
BY DUSK
As night falls, rather than dropping the way you might expect, the temperature begins to rise. And then the sparks in the edges of your vision are very much more than simply at the edges of your vision. They catch first on the plants, the papers stuck to the now-lit magical streetlights, the trash cans... And then, increasingly so, on the buildings proper, the shops, the skyscrapers, the cars in the street.
Within half an hour, an inferno is starting to build, and it's clear that there's not going to be anywhere above ground safe from it. But fortunately, there's safety beneath the level of the streets - if you can make your way fast enough to an underground station.
BY NIGHT
In the remains of these subway tunnels, lit mostly by the dim glow of magical energy lines, you're at least safe from the inferno above. Unlike the aboveground parts of the city, however, the tunnels are in an obvious state of disrepair, with broken concrete, rot, and mildew. The stations might have once been clean, but they quite transparently are not now, and the tunnels themselves are as bad or worse.
Thankfully, no trains run anymore, so you're not at risk of being run down on the broken tracks. There's also not any full-on collapses blocking the way, and the tunnels seem well-enough made that there's probably not risk of a cave-in.
Less pleasantly, you aren't the only thing taking shelter in the tunnels from the firestorm above. And the magic of that flame has touched the feral dogs that rove the tunnels, turning them into barking, howling creatures of as much flame as flesh themselves. And then there's the occasional patch of mold, mildew, and slime in the darkest parts of the tunnels, where even the magical circuits have gone out, that moves to douse any light that comes near it...
no subject
[She's never liked people who abuse their power... even before she was sent off to Tokyo. Of course, it was an instance of such a thing that landed her on probation anyway, so of course she's especially bitter now. And everything she'd seen since then... disgusting, all of it.
... it's probably for the better that she doesn't know what the Score is.
So obviously that means she needs to find out at some point!]no subject
You don't wanna know what the Score is Akira, it gives people headaches about how dumb it isSync nods agreement, lost in thought for a moment before shaking his head to get rid of the memories]
Dumb people always want power. It somehow doesn't surprise me that that's a constant between worlds. It always burns them too.
no subject
[Akira says it with a sigh and a shrug, but what's probably more telling is Arsene's body language: The Persona's flexing one hand a couple of times before it clenches into a fist, clearly displeased with the train of thought.]
no subject
[There is so much sarcasm that it's dripping everywhere]
At least that I don't have to deal with here. I'll take just the occasional stupid person over that.
no subject
[Sarcasm! Fun for the whole family.]
Yeah, and we've got all brands of stupid here, so at least there's variety.
[She loves the friends she's made here but yeah honestly some of them are kind of dumb.]
no subject
[Sync likes to know what kind of dumb he's going to have to deal with. Assuming he decides to deal with it. But so far he's kind of curious enough to be okay with dealing with some of it.
Until he meets Asch anyway, but details]no subject
[A snort.]
There's a lot of folks who worry more about other people than themselves... [She's one of those but shhhh.] Some of the people here are like... they're definitely book-smart! But then they do things that really make you question how smart they actually are...
[...]
We have enough people who enjoy fighting that we have a regular enough fight club.
[She's not much of a blood knight as some people here but she's not about to turn down a chance to sharpen her skills.]
no subject
[The kind of place where hero types were common? It would be his luck]
Figures though...people I'll probably be avoiding, mostly. I don't understand those kinds of people.
[Keep it in nerding type talks or military type talks, and Sync is fine. As soon as it get more civilian normal talk, he's lost. He looks up a little at hearing about a fight club though]
A fight club sounds weird, but if it's a place to train, it sounds like something I'd be interested in. I don't want to get weak, even here.
no subject
[She shakes her head. Still though, she's noting that other comment about the types he'll be avoiding and filing that away. Tamp down on mom friend tendencies with this one, got it.]
It's definitely a place to train. Sparring against people, getting lessons or pointers from someone more experienced... It's seriously helpful.
no subject
[Hero-types. Sync doesn't get them]
Sounds good to me. It'll be interesting to see how other people fight.
no subject
Right? And a bunch of different fighting styles from different worlds... it's a little exciting to witness. I've definitely started learning some new stuff just in case I'm ever cut off from using my Personas somehow.
no subject
['Fun' is the word you're looking for and not using, Sync]
I should probably do something similar, in case I can't use my artes...I can fight without them but I've never had a situation where I've not used them.
[Ponder. He's damn good at fighting without artes, but they still make up for when he's having trouble against some foes. He might have to think on this]
no subject
Luck favors the prepared and all.
[It's actually why she's specifically learning hand-to-hand. She's not comfortable with the idea of being left helpless if she's disarmed and cut off from her Personas...]
no subject
[It's funny, but Sync's actually mildly relaxing at all this talk. Having someone who kind of speaks his language has made dealing with the nonsense of this place easier. Definitely makes forgetting what happened up top not that long ago much easier]