phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote in [community profile] phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006

Hello and welcome to Phantasmal Rift's Test Drive Meme!

Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.

Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.

This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.

ONE MINOR THING

The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.

ODDS AND ENDS

Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.

As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.

Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...

THEY ALL PILE UP

...And so, inevitably, there are cave-ins.

Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.

And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.

E... ventually...

But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
tomatowizard: (That makes NO sense)

[personal profile] tomatowizard 2018-09-01 01:29 am (UTC)(link)
She looked at Mogget. Then she very quickly looked away, flinching. Obviously it wasn't a normal cat if it could talk, but whatever it was was damn powerful. She blinked her eyes a lot until she stopped seeing spots, suddenly feeling nervous.

She did her best not to act scared, though. Just because it was powerful didn't mean she had to bow and scrape at it. "Is that normal mining practices? I've never been in a mine before but it seems like it could cause more trouble than good having walls getting randomly knocked down."
Edited 2018-09-01 01:29 (UTC)
charterbound: (Thinking)

[personal profile] charterbound 2018-09-01 01:33 am (UTC)(link)
If he notices her looking and flinching, Mogget doesn't seem to show it. The bell on his collar chimes though, the sound almost...reassuring? Saraneth knew that the cat was unable to do any harm.

"Not where I come from," he replies simply. "Perhaps it may have been here, when there were people around who knew it. I doubt anyone with some sense would leave such things going unless they absolutely must. But then, sense is uncommon these days..."
tomatowizard: (Let me explain you a thing)

[personal profile] tomatowizard 2018-09-01 03:12 am (UTC)(link)
"I'm thinking it's more likely to be a decayed form of another enchantment that was less single minded. This mine has clearly been abandoned for a long time"

What was up with that bell, though? She really wished she could SEE properly right now.
charterbound: (Reflecting)

[personal profile] charterbound 2018-09-01 03:19 am (UTC)(link)
"That is possible. Magic would decay over time...and it explain how rusted and badly looked after the tools themselves are."

The bell quietens after its single ring, though the sound of it does seem to echo in the air. It also seems oddly loud, though that may be hard to tell when seeing how big the bell was was rather difficult at present.