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phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Farron Al-Beyer | Estrella Academy (original setting)
[ 1 - Miner Thing ]
[ Farron arrives at yet another intersection. She feels like she's been wandering these mines for hours... and probably has.
She pauses to examine a post at the intersection. There's a large gouge carved out of it. ]
Ah... I thought so. I've been past here. [ Is this the work of an enemy
stand synchronic? Something Weird is going on regardless. She's been by here, and she has excellent sense - she wouldn't get turned around normally.
All right. Let's try this one, then. [ ....It's the same one she just arrived from. Somebody save her from herself, and her lost sense of direction. ]Straightening herself out
the only thing about her that's straight, she peers down a new mine shaft. ][ 2 - Piled Up ]
[ Farron doesn't even seem to be fazed by the collapsing tunnel. But when she sees that somebody else is here with her - somebody who, as far as Farron knows, might not be as able to save themselves from a cave-in, she springs into action. Her ominous looking spear is out, and moving in a flurry of black to simply tap the rocks as they come down.
And as each rock is tapped, it stops falling. Or, to be precise, it stops falling down, and starts falling up. And soon, the cave-in is stopped, as the rocks going up are preventing any more from coming down. ]
Whew! Talk about a close one, huh?
2
Sure, she's in nearly full armour minus helmet and parts of the back 'kibble', but being caught in a cave-in means having to dig herself out at the very least. She nods with a small shrug, giving a bit of a half-arsed thumbs up as well.
Also, she stinks of something sulfuric.]
no subject
[ It's her way of kind of being like, "You don't look like you needed saving, and I don't want to imply that." ]
And hey, is that armor your Key? Never seen a full-body one like that. Or is it just armor?
no subject
[The reply's in Primal Vernacular, which is pretty much a dead language and one Vos doesn't expect others to understand (though given this place, there's a chance it might be Who knows). Not like she would if she were speaking what little Neo-Cybex she knew.
She tilts her head at the question before frowning and shaking her head.]
1
[ There is an androgynous young person leaning over here, off to the side of that same tunnel. Instead of leaning on the walls, however, they're leaning on the back of an equally-slumped-over man in a goat kigurumi. Neither of them seem to find this strange.
Deep - hhh - dramatic - hhh - breaths. And a metaphorical aside, to take stock of the situation. ]
Forging one's own path back to the throne truly is exhausting.
1
[ oh, I'm sorry, were you hoping for someone helpful? Nope, instead, here's Erina coming barrelling around the turn in the tunnel the instant she hears what sounds like a familiar voice. Her gaze doesn't actually fall on Farron, though, instead settling about a foot to her left. Huh. ]
That's Farron, right? It sure as hell sounds like you!