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phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
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He's also already had more than enough of people telling him what to do when they aren't even upfront with their motives. "Has anyone told you what this world's like, then?"
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"I've heard a bit... dimensional tears, something about stabilization fields." He blinks hard, gingerly touches the back of his head again. Maybe he hit his head harder than he thought.
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"Depending on how I was drawn here from my previous location that might be more likely than you think." The disappearing again part of it. He's not sure what happened to get him here, possibly it's less likely if it was accidental.
But then why would the Foundation send a rescue team after a D-class agent? An exploration team, maybe, but rescue?
Not unless Nine and Ren can convince the others... and after everything with Lance would...
Would anyone even care to?
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He finally bends and retrieves his sword, making his movements very obvious, and immediately returns it to its sheath.
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"That's a nice blade." If nothing else he can appreciate that it is well maintained, and after seeing the ridiculously plain weapons most of the other campers had it was kind of refreshing to see someone with a decent blade. "I don't suppose you've heard of Culless have you?"
If universe hopping was something they were both familiar with then maybe?
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No real need to change, but there's still a bit of tension in him as he talks about it.
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"I'm sure it wouldn't be too difficult to find another long sword." Somewhere in the varied worlds it sounds like cross in and out of this place. "Is there something wrong with it?"
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He's not going to elaborate, but Talcott might notice his free hand, the right, almost reaches towards his chest, an aborted gesture of something.
"I was considering changing styles anyway," he says instead.
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"Styles, hmm?" Thoughtful, as he appraises the redhead, the spines in his hair, short stature and slender build. "You could always try daggers, you look like you'd be rather fast and agile. I could help with that if you'd be interested. Throwing knives are my specialty but I've learned to work with daggers a fair bit from Ignis and Ren."
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He's met two Ignises already, why not a third somewhere out there in the universe?
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"You... know Ignis?!" Wide eyed and hopeful and it really is problematic how much his hardened soldier demeanor vanishes at the mention of someone from home, his family. Clearly if Asch knows Ignis then he can't be bad.
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There are so many Ignises in the multiverse, Talcott.
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"Yeah. He's-" He's what exactly? it was much more difficult to define than Sol had made it and he actually blushes a little as he remembers the times he'd referred to Ignis as his Brother-In-Law and the horrific moment he'd discovered what doujinshi was.
Things you can't unsee.
"He's kind of family. It's mostly just been the two of us working together for years now. Until recently, that is."
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The multiverse is hard like that, sometimes.
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"His majesty was here?" And he can't hide how hopeful he sounds at that. Noctis was probably the last person he should talk to now, though, knowing all that he does. "He'll be alright without Noctis. He has been for years now. It's... easier knowing he'll come back to us, eventually."
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Not when it's only coming back to die. That's just Asch's opinion, colored by his own experiences (Luke, dragging him before their parents, and Asch is still both grateful and resentful of it).
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"You know what's going to happen?" What version of knowing, though? Did Ignis tell him or had he found out some other way? "Ignis always kept that information pretty close. I'm surprised he'd have shared."
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Akechi, Dan, Sol, none of the memories they'd learned from had been good. Useful maybe, necessary, but not a good thing.
But he's not going to press on where Asch got that information. There's too many similar questions he can't answer himself.
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"Was that something that was common on these Islands? Toying with your memories or... I suppose your mind in general?"
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How to start to explain... "The god that... well they claimed they weren't responsible for us being there, but I call bullshit, was called the Storyteller. And it was a pretty damn literal name - everything that happened was probably for the purpose of creating stories for people to tell, because that's how they got more power."
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And who knows what's happened on the islands since he vanished from them.
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