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phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
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"Sorry it... was a rule in Camp." Probably for the best. How much worse would things have been if he and Nine had actually... Then again maybe Nine would've stopped him where Ichigo didn't. Or-
The look Izunia levels at him is enough to make Talcott hunch down in his chair a little, feeling for all the world like he used to when he was a kid and Cor or Cid had to remind him of his place. It's so stupid and he knows it but for one hysterical moment he feels like he might cry.
Who you decide to be
But how is he supposed to know without anyone to guide him anymore. He's been told what to do and who to be his entire life, the prospect of suddenly having so much freedom is terrifying, especially when that freedom was precisely what got him into trouble in camp. Every choice he made, even if it was with the best of intentions, blew up in his face and got people hurt.
"I'll... do my best." Even if he knew that would never be good enough.
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It almost feels like he just has a whole new set of people he's going to be disappointing now.
But Izunia is trying to be supportive, at least? He's just not sure he'll ever be able to tell someone when he's drowning. He should be able to be better than that.
"Thank you, s-" A sigh. Gods he can't even get that right. "I appreciate that."
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Living's a work in progress, even at his age.
"Well, I don't think I have it in me to head back into the mines again for at least some time, so if there's anything else you'd like to ask, I'd be happy for the conversation." There's only so long he can stand of the absence of vision, and he really is nearing his limit.
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"Tell me something about him? Your brother." Curious and he can't help wishing he had his journal with him to take notes. "A happy memory. Maybe a time you got into trouble together or something?"
Something to make them both a little more human and less imposing. A living legend.
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"Together? Ha. More like Ardyn dragging me - he was always the troublemaker, and I'd come along to make sure he didn't burn off his eyebrows or something." There's a definite amused fondness in his voice.
"He snuck a chocobo chick into his room once - one of the black ones, even, I still don't know where he got her. Or why Gil didn't put a stop to it - then again, he was always weak on telling Ardyn 'no' about anything - but the point is, that I walk down the hall going to bed and I hear a chick's cries and my brother furiously trying to shush her. And when I open the door, he's got the bird snuggled down in his bed..."
He shakes his head. "The row we had over that... Even once she was grown, Ardyn would let her sleep in his bed if he thought he could get away with it. Gilgamesh couldn't deny anything to Ardyn, and Ardyn would die before denying anything to Philomela."
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Talcott grins at the story though, chuckling softly and leaning more comfortably on the table. "Sounds like something Prompto would do... and there's no way Ignis would have the heart to tell him off, either."
A small, thoughtful hum. "Gilgamesh... the... Blademaster? Um his spirit is tied to the Tempering Grounds in Taelpar Crag, right?"
"It's hard to imagine him as... a regular person, I guess. He's kind of a legend." A small huff of breath, not quite a laugh. "Then again so is the Marshal."
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Izunia's sense of propriety has long since gone out the window, but that particular turn of phrase is more than likely still surprising. "If I ever run into that man again... Oh, I have many strong words for him."
He doesn't seem willing to let that interrupt the better mood, though, and quickly moves on. "Prompto actually has a chick at the station, and I'm genuinely not convinced he hasn't been letting Sunshine sleep in his bed. She's starting to get a bit gangly now."
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The fact that Prompto is not only here and a hilarious disaster of ice powers but has a chocobo only makes him grin, though. "Prompto has a chocobo?!"
"I'm sure he is letting her sleep in his bed. I- gods I'd love to meet her. It's been so long..." The enthusiasm wavers a little, the sting of knowing how much the long years of darkness has potentially damaged the ecosystem.
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He smiles softly. "When he was on his own, certainly, but Ignis might well have put an end to that. He's the most sensible of the lot of us, myself and all of Ardyn's glaive included."
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A soft sigh but he does smile at that. "Ignis is always the most sensible person in any room.
... I've missed him."
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"I'll... be sure to plan for the long term then, I suppose."
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He downs the rest of the cup in two swift gulps.
"I'm used to it. Not being able to relax, I mean."
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"All the more reason. Not being able to set down your burdens for even a day... That's not how people are meant to live.
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How to relax, to sleep, to not let the hyper-vigilance control his life.
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Everyone is someone worth worrying over, to Izunia. And people from Eos - his people - especially so. "The world is always changing. Being able to adapt to it is part of what it means to be alive, I think."
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But it's so hard not to.
"I always thought I was pretty adaptable... I'm beginning to wonder how true that is, though."
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"I'm sure you'll find out sooner rather than later," Izunia says, tone a bit less cheerful. One way or another, if Talcott is going to be here for some time, then he'll either adapt or fail to.
(And if it's the latter, there's plenty of others to help pick him up.)
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He's the one that worries, not the other way around.
"Yeah..." He's already said he'll do his best. It's all he can do. And hopefully when he does, inevitably, fail... he won't be disappointing or troubling anyone too much.