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phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
no subject
[And damn if that smug, flirty little smile doesn't just make him blush harder, his heart stuttering in his chest for a moment and he has to close his eyes and shake his head a little, trying to dismiss that line of thinking before he got himself in trouble.]
I don't... think I'm bleeding. I can't really feel much right now, though.
[He takes a moment to tug off his hat, trying to look for a damp spot but the lighting isn't great and the material is brand new and a deep black. He takes a step back so he can bend over, leaning down to offer Lance hte back of his head to look at.
Which is apparently a dangerous thing to do when you've just hit your head because he sucks in a breath and sways dangerously as the world tilts under him, quickly dropping down to his knees before he tips over and goes face first into the ground at Lance's feet.]
Whoa... shit.
no subject
[Except he's pretty short. He's Number Four, now, after all.
And then Talcott is collapsing, and he startles. He must be worse than Lance thought, because he shouldn't be falling like that. He sinks down to his knees, reaching out for him. It doesn't take much to cast a quick cure spell, because it's clear he needs it.
After a moment of looking him over, brushing away dark hair with gentle fingers, he casts a quick regeneration spell, too.
Talcott should start improving, at least.]
Guess you did hit your head pretty hard. You feeling any better?
no subject
You... you can heal?
[How useful. Gods why hadn't that been an ability he had weeks ago? Maybe then Kanji wouldn't have-
No. There's no changing what happened, dwelling on what ifs is only going to make it worse.]
no subject
[It's a new thing, for him. It felt unreal, at first. That he could just equip an Asterisk and do magic. It took training and skill and while he had quite the introduction to Vaikuntha, he still had a ways to go.]
Not very well, yet, but yeah. I'm a White Mage.
[He doesn't know what Tal's thinking of, why him being able to heal is so shocking.
It's better if he doesn't know.]
no subject
Good. That's good. I'm glad.
[He tilts his head, expression softening a little.]
It suits you.
no subject
It suits you.
Does it? It would explain why it's come farther with White Mage than with Bard, why it feels more natural, but having someone who, to him, is a complete stranger, leaves him feeling flustered.]
Thanks.
[He fidgets with his Slate, before clearing his throat.]
Uh- what's your name?
no subject
Talcott. My name's Talcott Hester... Most people just call me Tal. You usually call me Tal.
Please?
[He's not sure he can handle Lance of all people being so formal with him as to use his full name.]