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phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
2
Mostly because it is. This is the second time she's had to rescue them, and frankly they feel kind of embarrassed about it??
They brush themselves off fussily and look up at Hornet. She seems fine, at least, and no worse for wear.
A slight tilt of their head, to the side, inquisitive. Does she know where they are, though? This isn't Hallownest.
no subject
no subject
With their previous route inaccessible, it seems there's nowhere to go but forward, towards the sounds of tools and activity.
Normally, this would be the point where they yet again separated, the Knight striking out into the unknown with the resigned footfalls of someone used to a long journey. But they linger just ahead of her, instead. Apparently they'd prefer not to be alone, though if she'll indulge them in this...they don't know.
They won't hold it against her if she has no desire to keep them company. To be solitary is simply in her nature.
no subject
This place, wherever it was, was an unknown. Perhaps having someone around wouldn't be QUITE so awful here.
Hornet fell into step besides the vessel, silent and alert.
no subject
They look up at her for a moment, and then continue to walk, trying not to call too much attention to it in case she decides that perhaps she'd rather part ways after all.
They pass the still-working tools of the miners without much of a reaction; perhaps if there were bodies still attached. But they're not being attacked, so it can't be the infection (it wouldn't be her, hating them, wanting them dead).
The crystal shards give them pause, though, and they linger at one of the overflowing minecarts, catching a stray shard that bounces off the pile and turning it over in their hands. Holding it like they're remembering something.
(Someone's voice and the sound of a pick, a pretty little song about the dead hammered out among ceaseless work. Stolen by sickness, never to be returned.)
They put the shard back with the rest of its kind. Their shoulders, under the cloak, drop enough to be noticeable.
no subject
"It reminds me a bit of Crystal Peak."
It was the wrong thing to say.
no subject
and repression, the comment would have gotten silent agreement; it's true, after all. The miners there still laboured, much like the tools did here; beasts of burden pulling carts full of crystal shards. Each one holding a fractured point of light, echo of a burning will.It still does get silent agreement.
But they-
Does it...feel anything? Triumph? Or hate?
The sound of wood cracking and splintering under sudden impact breaks the silence from somewhere off to Hornet's side. The Knight might look almost surprised at their own impulsive reaction, had they the expressive capability to do so.
As it is, they simply stare quietly at their own hand, now riddled somewhat with splinters from where they'd struck the minecart in a sudden surge of feeling, and withdraw it under their cloak. It's fine. They're fine.
no subject
This felt different. She stepped up behind them, with concern and confusion tinging her voice in equal measures. "What was that for? What troubles you?"
no subject
The Knight has faced burden and beast without a single tremor, without faltering before the task given to them. This appears to be a different issue.)
They relax after a moment, looking over their shoulder at her, but no answer is forthcoming. At least, no answer that's easily understandable. They just shake their head and push aside their cloak, raising their injured hand to inspect it more closely.
They roughly yank out a splinter, and then another, keeping their mind bent to that singular task even if that singular task happens to be actually fairly painful. They give the impression of someone trying not to think about whatever just caused them to injure themselves.
no subject
Her father had made many mistakes. Told her many lies. What was one more?
Hornet hesitated then knelt down beside the vessel, with one hand on their shoulder, and held out her hand.
"Here, let me help. That can't be easy with one hand."
no subject
She wants to help them. That's...
New.
But they trust her, after all, and the way they jump at being touched has nothing to do with her. It's something much older, something that was established at the moment of their birth. It's not something she can help with.
But an injury, something that only goes as deep as flesh (as much as what they're composed of could be considered any kind of analogue to flesh) is much simpler to treat, at least.
They hold their hand out for her inspection, with a tired sort of acceptance.