Phantasmal Rift Mods (
phantasmods) wrote in
phantasmemes2018-03-01 07:08 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE 002
Hello, and welcome to the second test drive for Phantasmal Rift!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive is based in the Fissure nearest to the Station, same as last time! But this time you're coming at the shoreline from a bit of a different angle...
If you really want, though, you can reuse prompts from the first test drive! In particular, there's still landsharks around the new area of beach. Otherwise, here's three new prompts!
OPTION ONE: OCEAN BREEZE
The cavern you find yourself in smells of the sea... And looks like it, too. Large crystal formations, usually in blue or a light yellow-green, glow along the walls and ceiling of the cavern, providing more than enough light to see by. The whole place is damp and a little chilly, and occasional pools of water rise and fall with gentle waves - some outside tide flowing in through underground passages.
More chilling, though, is the wind that flows through the caves, never ever quite going still but varying wildly in intensity. In fact, characters will discover that they have some control over the intensity of the wind - or perhaps some lack of control, depending on their exact response to waking up in an unexpected place. Strong emotions of any sort make the wind stronger in turn; while calm leaves the wind gentle, panic will send it whipping around corners and drive already-distressed characters to take whatever shelter they can, lest they get blown into some cavern wall.
Other than the wind and the crystals, the caverns seem mostly normal for a place that's clearly underwater at least part of the time. The lower reaches of the caverns are full of barnacles, mussels, and other shellfish that await the rising of the tide for their survival, as well as the occasional crab (some of them surprisingly large, up to about the same of a man's head), and bits of seaweed catch on rocky corners.
OPTION TWO: SAY NYA
What's that sound? Is it... a cat?
... No, it's not. It's a meowing seagull, for some reason.
Except for their strange vocalizations (all feline in nature), the seagulls found outside around the cliffs and beaches are all reasonably normal. (Specifically, anyone familiar with the Gulf Coast on Earth will find that they look much like Laughing Gulls in their black-headed plumage.) They're normal-sized and not at all afraid of people...
In fact, they're so unafraid of people, that they'll come right up close to you and nick your stuff! And not just food, mind. Anything they can carry that isn't attached is fair game to be taken and winged up the cliffs to their roosts. Magpies have nothing on these guys.
Good luck chasing them down for whatever it is they've taken, or climbing up the cliffs to get it back. It belongs to the seacats now.
OPTION THREE: ALL THAT GLITTERS
This gravel beach is absolutely splendid in the sunlight, looking like someone shattered a thousand stained glass windows and left the wreckage to sparkle. Protected from the worst of the waves by some rocky outcrops in the distance, the water here is gentle and doesn't disturb the beach much.
Luckily, the glitter does not, in fact, come from glass. Close examination will reveal that the gravel of the beach contains an impressive number of fragments of some kind of hard scale - about a third, if one's going by volume. They vary in size from a large thumb-nail down to nothing, and most transparent in every color imaginable. They're quite hard, and more likely to break into fragments than they are to be ground down by the sand.
But what is it that these scales come from? The answer can be found only at night, when the sun's light disappears. Then, large reptilian-looking creatures - somewhere between snakes and fish - make their way out of the crannies hidden in the rocks around and across from the small beach. In many different colors, they glow beneath the waves, some internal light filtered through their skin and scales to make each appear a different color.
The serpents aren't violent, at least for now, but given that the largest of them is at least twenty feet long... Perhaps it's best not to hassle them.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive is based in the Fissure nearest to the Station, same as last time! But this time you're coming at the shoreline from a bit of a different angle...
If you really want, though, you can reuse prompts from the first test drive! In particular, there's still landsharks around the new area of beach. Otherwise, here's three new prompts!
OPTION ONE: OCEAN BREEZE
The cavern you find yourself in smells of the sea... And looks like it, too. Large crystal formations, usually in blue or a light yellow-green, glow along the walls and ceiling of the cavern, providing more than enough light to see by. The whole place is damp and a little chilly, and occasional pools of water rise and fall with gentle waves - some outside tide flowing in through underground passages.
More chilling, though, is the wind that flows through the caves, never ever quite going still but varying wildly in intensity. In fact, characters will discover that they have some control over the intensity of the wind - or perhaps some lack of control, depending on their exact response to waking up in an unexpected place. Strong emotions of any sort make the wind stronger in turn; while calm leaves the wind gentle, panic will send it whipping around corners and drive already-distressed characters to take whatever shelter they can, lest they get blown into some cavern wall.
Other than the wind and the crystals, the caverns seem mostly normal for a place that's clearly underwater at least part of the time. The lower reaches of the caverns are full of barnacles, mussels, and other shellfish that await the rising of the tide for their survival, as well as the occasional crab (some of them surprisingly large, up to about the same of a man's head), and bits of seaweed catch on rocky corners.
OPTION TWO: SAY NYA
What's that sound? Is it... a cat?
... No, it's not. It's a meowing seagull, for some reason.
Except for their strange vocalizations (all feline in nature), the seagulls found outside around the cliffs and beaches are all reasonably normal. (Specifically, anyone familiar with the Gulf Coast on Earth will find that they look much like Laughing Gulls in their black-headed plumage.) They're normal-sized and not at all afraid of people...
In fact, they're so unafraid of people, that they'll come right up close to you and nick your stuff! And not just food, mind. Anything they can carry that isn't attached is fair game to be taken and winged up the cliffs to their roosts. Magpies have nothing on these guys.
Good luck chasing them down for whatever it is they've taken, or climbing up the cliffs to get it back. It belongs to the seacats now.
OPTION THREE: ALL THAT GLITTERS
This gravel beach is absolutely splendid in the sunlight, looking like someone shattered a thousand stained glass windows and left the wreckage to sparkle. Protected from the worst of the waves by some rocky outcrops in the distance, the water here is gentle and doesn't disturb the beach much.
Luckily, the glitter does not, in fact, come from glass. Close examination will reveal that the gravel of the beach contains an impressive number of fragments of some kind of hard scale - about a third, if one's going by volume. They vary in size from a large thumb-nail down to nothing, and most transparent in every color imaginable. They're quite hard, and more likely to break into fragments than they are to be ground down by the sand.
But what is it that these scales come from? The answer can be found only at night, when the sun's light disappears. Then, large reptilian-looking creatures - somewhere between snakes and fish - make their way out of the crannies hidden in the rocks around and across from the small beach. In many different colors, they glow beneath the waves, some internal light filtered through their skin and scales to make each appear a different color.
The serpents aren't violent, at least for now, but given that the largest of them is at least twenty feet long... Perhaps it's best not to hassle them.
no subject
[Also a king but hey that's not particularly relevant at the moment.]
The stabilizers the androids have only work in a localized area, so someone has to come out and actually place them. Actually, if you give me a moment, this might not be a bad location...
no subject
[Yes, this really is what he's focusing on. He's kind of a dork.]
Can I help?
no subject
[No that's okay! He'll fit in just fine with the station's developing culture of talking about everything but your problems.
Izunia makes a vague, slightly dismissive wave.]
I've no real need of it, the stabilizers aren't that large and I've got quite a bit of experience fiddling with magitek. They're pretty straightforward things.
[Though the device he pulls out from - wherever the crystal was sent to, presumably, the same sparkle of blue light occurs - looks not entirely unlike a model virus, with four legs attached to the end of a thin cylinder.]
no subject
[If Julian focuses on the one thing here he can actually help out with, then he doesn't have to think about all the ways this could go sideways. At least his therapist isn't here to tell him that's 'avoidant behavior'.]
I don't know what magitek is, so you're right, I probably can't help.
[Because what even is that thing.]
no subject
[He unfolds the legs and... sticks the stabilizer to a reasonably protected section of wall, where the wind won't blow it loose.]
I do hope they're waterproof, but I would assume...
no subject
[He had a Marine Biology major for a roommate freshman year. Julian may not know about magic, but he now knows more than he ever wanted to about the ocean. If he'd known he was going to end up here he might have paid more attention outside of which shiny fish were possible pets and how things got broken, but alas.]
no subject
[Stabilizer solidly embedded in the wall, Izunia taps a few buttons along the side of the body to activate it. There's a small whirring noise, barely audible over the wind.]
And that should do it - it's supposed to take around an hour to properly self-calibrate, but there's no point in our sticking around for that.
no subject
[If he knew literally anything about magic, this might be interesting, but he's a botanist, not a... magitechnician, or whatever the term would be. The nuances of what's happening are a bit lost on him.]
So I take it we can leave, then?
no subject
[He shrugs and straightens away from the stabilizer, beckoning Julian to follow. Yep, let's get out of here.]
The human who originally lived in this world - they're not around presently, something about protective stasis. Would you like to go up to the lighthouse ruins, or out to the beach?
no subject
[Julian follows, footsteps remarkably soundless on the cavern floor, sparing the stabilizer one last glance before they move on.]
Wherever is closer, I guess. I don't really know if there's a place here I should be going.
no subject
[And he'll lead the way in that direction because he has a fewly good sense of what's where.]
Not used to being unsupervised, then, I take it?
no subject
[He shrugs, following at an unconcerned pace. His city upbringing hadn't lent itself to many moments out in nature outside of the park, and caves were wholly unfamiliar - at least visually. On an instinctual level, this was the sort of environment his people were supposed to live in, according to folklore and myth, albeit not by the sea.]
I don't think we have seaside caves like this back in Washington at all, actually...
no subject
[Not that it isn't still going to take them a few minutes to get out to the beach, but that's just walking. And occasionally stopping to consider the shiny things.]
no subject
[Good times. Julian can't help being fascinated by the crystals, occasionally reaching out to run his hands over them, but he won't take any until he has time to really sit down and examine them closely.]
no subject
[The sound of crashing waves? ... No, just one of the little tidal pools echoing in the cave.]
no subject
[He has never understood the concept of cuteness. Apparently that's a human-only thing, but even with that said, other humans' reactions have confirmed Julian's father has an unnaturally low bar for what is cute, adorable or otherwise 'squee worthy'.]
no subject
[He waves a hand, and then shrugs.]
I'll stick to cats, myself.
no subject
[He shrugs slightly, apparently unconcerned with how weird 'I meow at cats' might make him seem.]
no subject
They're only cooperative when they want to be, in my experience. Much more independent than dogs, though chocobos aren't completely dissimilar in temperment.
no subject
[He can't comment on the rest of that. Cats are much less likely to dislike him for tripping whatever radar for 'unnatural' that he trips in dogs.]
no subject
[It is perhaps the first time he's managed to think of Ardyn without flinching, but it's... getting better.]
no subject
[He kind of wants to see one, even if he's not a big animal lover for the most part.]
no subject
[But he shakes his head.]
I imagine if there were, I would have heard by now.
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)