Phantasmal Rift Mods (
phantasmods) wrote in
phantasmemes2018-01-19 12:29 pm
Entry tags:
TEST DRIVE 001
Hello, and welcome to the first test drive for Phantasmal Rift!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
(In the future, characters who are in-game can also earn themselves an extra item of loot for tagging in to top levels on the test drive, to be distributed with the rest of their loot upon dungeon completion.)
This first test drive is based in the Fissure nearest to the Station, and comes with three potential options, all with a distinctly watery bent -
OPTION 1: MAROONED
Hey, uh... What's that maroon film distorting your vision? And how did you get on this beach, anyway?
So long as the sun is shining, there doesn't seem to be a problem out here on the beach, aside from the strange maroon tint to everything. But when clouds pass over, the tint grows darker, and darker, and the water grows redder, and redder...
That... can't be blood, can it?
Characters who remain beneath the patchy cloud cover will find themselves filled with increasing anxiety that the ocean is made of blood, until either the cloud passes or they check the water for themselves. The bad news is, that while it isn't actually an ocean of blood, contact with the red water will drain characters of energy very rapidly, causing sudden fits of exhaustion as though they were suffering from anemia. By itself, this isn't particularly dangerous...
...Except that the return of the sun doesn't mean the return of that lost energy, and if you've waded out too far, the shifting sand and pull of the waves underfoot can easily pull you down and under.
OPTION 2: LANDSHARK
You really hope that isn't a shark fin moving through the sand. That's just not possible, right?
(Yes, yes it is.)
Landsharks are amphibious, predatory creatures just as at home in the sand as below the waves, and always hungry. They track their prey via disturbances in the sand or water, but fortunately, you can track them the same way - they're large enough to be easily visible in the relatively clear waters near the beach, and their bulk causes a patch of shifting sand above them as they roam for more terrestrial prey.
As a result, they're most dangerous near the waterline, where the shifting sand is hard to see due to the motion of the waves (though they can, of course, pop up further up the beach). Fortunately, they're not large enough to swallow a person whole. Unfortunately, they're still between nine and twelve feet long depending on the individual and easily large enough to take a good chunk out of you.
Like any other shark, they're vulnerable to being sliced open with something sharp, kicked in the gills, or punched in the snout to establish dominance. On the magical end, they have a particular weakness to electricity.
On the bright side, if you're hungry enough, the landsharks are very edible once cooked (or, you know, if you like sushi). For some reason, the meat tastes faintly of chocolate...?
Drops: Meat, shark teeth, candygrams.
OPTION 3: JUST IN TIDE
A bit further down from the beach, the water comes up to the base of the rocky cliffs, leaving numerous nooks and crannies to climb over and explore. In fact, they're practically begging for it.
What might you find? Well, there's the usual beach refuse, for a start - sand, seaweed, shells and fragments of shells, and big barnacles and mussels tucked into the cracks. However, other debris finds its way into the cracks, ocean-going refuse from a thousand worlds... There's also a number of pointy blue-green crystals that tingle to the touch and remain wet no matter how characters attempt to dry them.
And finally, there's a bunch of bottle crabs - overlarge hermit crabs that look more at home in half-broken beer bottles or soda cans at their size than they do in shells (though they'll live in anything that seems protective enough - the largest seem prone to making their homes in rusty helmets). The crabs are not aggressive unless you harass them first, but they can give a nasty pinch if provoked.
...Did you lose track of time out there among the rocks, or did time lose track of you?
Either way, you're now stuck out as the tide comes in. If you can swim, good for you! You probably won't have too much of a problem, at least once you're far enough from the rocks that you aren't at risk of getting thrown against them and having some important swimming limb broken...
On second thought, maybe it's better to stay here and wait it out, whether you can swim or not. Hope you're ready for a couple hours stuck on a rock with some weird-looking, too-big hermit crabs and...
Who is this other person, anyway?
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
(In the future, characters who are in-game can also earn themselves an extra item of loot for tagging in to top levels on the test drive, to be distributed with the rest of their loot upon dungeon completion.)
This first test drive is based in the Fissure nearest to the Station, and comes with three potential options, all with a distinctly watery bent -
OPTION 1: MAROONED
Hey, uh... What's that maroon film distorting your vision? And how did you get on this beach, anyway?
So long as the sun is shining, there doesn't seem to be a problem out here on the beach, aside from the strange maroon tint to everything. But when clouds pass over, the tint grows darker, and darker, and the water grows redder, and redder...
That... can't be blood, can it?
Characters who remain beneath the patchy cloud cover will find themselves filled with increasing anxiety that the ocean is made of blood, until either the cloud passes or they check the water for themselves. The bad news is, that while it isn't actually an ocean of blood, contact with the red water will drain characters of energy very rapidly, causing sudden fits of exhaustion as though they were suffering from anemia. By itself, this isn't particularly dangerous...
...Except that the return of the sun doesn't mean the return of that lost energy, and if you've waded out too far, the shifting sand and pull of the waves underfoot can easily pull you down and under.
OPTION 2: LANDSHARK
You really hope that isn't a shark fin moving through the sand. That's just not possible, right?
(Yes, yes it is.)
Landsharks are amphibious, predatory creatures just as at home in the sand as below the waves, and always hungry. They track their prey via disturbances in the sand or water, but fortunately, you can track them the same way - they're large enough to be easily visible in the relatively clear waters near the beach, and their bulk causes a patch of shifting sand above them as they roam for more terrestrial prey.
As a result, they're most dangerous near the waterline, where the shifting sand is hard to see due to the motion of the waves (though they can, of course, pop up further up the beach). Fortunately, they're not large enough to swallow a person whole. Unfortunately, they're still between nine and twelve feet long depending on the individual and easily large enough to take a good chunk out of you.
Like any other shark, they're vulnerable to being sliced open with something sharp, kicked in the gills, or punched in the snout to establish dominance. On the magical end, they have a particular weakness to electricity.
On the bright side, if you're hungry enough, the landsharks are very edible once cooked (or, you know, if you like sushi). For some reason, the meat tastes faintly of chocolate...?
Drops: Meat, shark teeth, candygrams.
OPTION 3: JUST IN TIDE
A bit further down from the beach, the water comes up to the base of the rocky cliffs, leaving numerous nooks and crannies to climb over and explore. In fact, they're practically begging for it.
What might you find? Well, there's the usual beach refuse, for a start - sand, seaweed, shells and fragments of shells, and big barnacles and mussels tucked into the cracks. However, other debris finds its way into the cracks, ocean-going refuse from a thousand worlds... There's also a number of pointy blue-green crystals that tingle to the touch and remain wet no matter how characters attempt to dry them.
And finally, there's a bunch of bottle crabs - overlarge hermit crabs that look more at home in half-broken beer bottles or soda cans at their size than they do in shells (though they'll live in anything that seems protective enough - the largest seem prone to making their homes in rusty helmets). The crabs are not aggressive unless you harass them first, but they can give a nasty pinch if provoked.
...Did you lose track of time out there among the rocks, or did time lose track of you?
Either way, you're now stuck out as the tide comes in. If you can swim, good for you! You probably won't have too much of a problem, at least once you're far enough from the rocks that you aren't at risk of getting thrown against them and having some important swimming limb broken...
On second thought, maybe it's better to stay here and wait it out, whether you can swim or not. Hope you're ready for a couple hours stuck on a rock with some weird-looking, too-big hermit crabs and...
Who is this other person, anyway?

no subject
That depends on you. One of the differences is that I disappeared from my world two weeks before the deadline for Sae-san's calling card and went through an ordeal that changed my perspective on things a bit. It also gave me time to work things out with Akira, albeit a version from a different timeline, so I have no intention of hurting any of the Phantom Thieves.
[Blue fire flickers over his mask, much like it does when Akira switches Personas.]
But just in case you don't plan to give me the same courtesy, I've just changed my active Persona to Rangda. I'm sure I don't have to tell you what that means for those fists of yours, Strategist-san?
no subject
Of course, this could be a clever ruse on Akechi's part to get him to back down or make himself vulnerable to attack. It's certainly something he might expect from him, and Makoto hesitates, bracing himself as he considers his options.
There's absolutely no guarantee that anything this Akechi says is to be trusted. If he backs down, he could very well be opening himself to a brutal attack. And yet, Makoto isn't looking for a fight himself; if Akechi speaks truthfully, then to pull back could be taken as a sign of good faith -- he hesitates to say trust, because there's so much lost between them, if there ever was any to begin with.]
...I certainly hope I'm not making a mistake in believing you, Akechi-san [he says as he releases the mask, letting it fade away as dust, his costume melting away to reveal his regular clothes.] I'm not looking to fight you here, if I can help it.
[He folds his arms across his chest, looking at him with wary caution.]
So, what now? You say you spoke with Akira? I have to wonder how that conversation must have gone, for you to wish no harm upon on us. You...perhaps you might forgive me for finding it difficult to trust your words right now.
...after all, the Akechi I knew would have shot Akira dead once her plan was set into motion.
no subject
Thank you.
I believe you've mistaken the original source of hostility toward the Phantom Thieves. I can imagine how I might have reacted to finding out about your plan the hard way, but I've personally never wished you any harm. My own infiltration of your group was at Shido's direct order...and I'm sure a smart young man like you can guess what would have happened to me had I refused. Not that I expect you to care, but I'd like you to have some insight into my motives.
The conversations where I smoothed things over with Akira happened outside of Shido's reach. I explained my position and asked him for help, much more directly than I'd been able to through likely monitored texts, or in a situation where I would be outnumbered if all of you decided to get rid of me once you knew who I really was. He agreed to help me escape Shido's control, even after I admitted to the mental shutdowns. That sealed our friendship quite solidly, and I've ultimately decided to change my father's heart.
Amazing what can happen when you consider someone's motivations, instead of just marking them as an obstacle to manipulate, use, and discard, wouldn't you agree?