phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote in [community profile] phantasmemes2018-08-11 09:49 pm
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How's The Game? #2

How's The Game?


    Well, hello there, PhanRift! Welcome to our second How's the Game post!

    How's The Game is an open forum for discussion about the current state of the game and where it may go, heading forwards. For mods, this is a place for us to make you guys aware of any changes to the game that are on the table and to hear your thoughts on them. For players, this is a chance for you guys to give us feedback on how the game is going!

    Please keep in mind that this is not a HMD meme and this post should not be used as a forum for critiquing specific players or characters. We trust you guys to keep things civil but please be aware that any out of hand conduct will be frozen.

    The mods will have a list of toplevels below, covering topics we want to raise with you guys, but the rest of the post is a total free for all!
photoshooter: (ATTENTIVE 📷 Don't know but I do care)

[personal profile] photoshooter 2018-08-16 11:49 am (UTC)(link)
Aw, well, you know how I feel about points. I think, as it exists, it's a great way to reward activity without mandating a certain level for less active players, or players who have extreme highs and lows of activity (me). I don't see that capping points helps people know what to do with them if they have a lot, and it's kind of a downer for people who just LIKE SITTING ON A HOARD OF POINTS LIKE A POINTS DRAGON... (me). The existing loot roll cap on dungeons already makes me kind of sad--though believe me, I SUPER GET IT from a mod standpoint--because then it's like one of the joys of being active on dungeons has been curbed for me. Of course there are other reasons to be active, like tasty CR and finding plot stuff, but I like unlimited points because I can save them for when I do have a burst of creativity that requires a lot of IC materials to pull off, like building something that other characters can remark on or use.

So, I'm against the point cap. The automatic conversion of extra points into loot rolls softens the blow somewhat for me, but it's not the same; I'm not as interested in collecting loot as points to start with and loot isn't as free to use as creative currency as points.

Edit: It's also easier for me to keep track of points and things I consciously buy with points than randomized loot. Managing that stuff takes some of my spoons for not much personal payoff.

Editx2 combob: PhanRift's point system is probably the thing unique to PhanRift that drew me to the game and has consistently made me feel happy and satisfied as a player. I think it's one of the best, low-pressure institutions for encouraging straight-up activity I've ever seen in a game.

My question is, to those who worry about people working to rack up comment counts over other things: What exactly are those other things you want to prioritize in your and others' RP? Does installing a points cap encourage people to do those things?
Edited 2018-08-16 14:46 (UTC)