Phantasmal Rift Mods (
phantasmods) wrote in
phantasmemes2018-08-11 09:49 pm
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How's The Game? #2
How's The Game?
- Well, hello there, PhanRift! Welcome to our second How's the Game post!
How's The Game is an open forum for discussion about the current state of the game and where it may go, heading forwards. For mods, this is a place for us to make you guys aware of any changes to the game that are on the table and to hear your thoughts on them. For players, this is a chance for you guys to give us feedback on how the game is going!
Please keep in mind that this is not a HMD meme and this post should not be used as a forum for critiquing specific players or characters. We trust you guys to keep things civil but please be aware that any out of hand conduct will be frozen.
The mods will have a list of toplevels below, covering topics we want to raise with you guys, but the rest of the post is a total free for all!
MOD FEEDBACK
We appreciate that things have been a bit scatterbrained this month, with my (Claire's) vacation falling right around hell week so we'd like to apologize for any inconvenience caused to players and thank you guys again for all your patience!
Do you have any feedback for the mod team specifically? Anything you'd like to let us know? Do you just want to tell us how beautiful and amazing we are? Feel free to tell us right here!
If you're at all uncomfortable with hitting us up on a public post like this, don't forget that we have a contact post right here with screened comments that you can use to speak with us! We're also available on Discord, as usual.
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I know questions can't always be answered to right away, but at least a message letting us know why it's been skipped and when it will be returned to would be appreciated. I'm sure we can all wait for a day or two for questions to be answered, but it becomes a bit awkward when we're not sure if it's just on the back-burner or whether it's been forgotten entirely.
Thank you~
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POINTS CAP
To that end, what we're proposing is a monthly cap on the amount of points earned per character. We've not made a final decision on the number yet, but it's looking like it might land at around five hundred. We're also considering giving players free additional loot rolls for exceeding this limit but the exact numbers are something we're still working out.
This would not be a retroactive cap and won't affect anyone's current point totals! This will only come into play in the points totals following its implamentation.
We'll have more details for you guys if this is something we decide to go forward with. For now, we'd just like to hear what you guys have to say about the idea of a points cap at all.
Re: POINTS CAP
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Indy here, don't mind the "sir not appearing in this game"
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I feel like while being able to expand your character's capabilities is definitely a good thing and also a core engagement of Phantasmal Rift as a game, the fact that Incendia means we basically don't have to spend points on gear anymore when we can just go out and get it from the city has gotten rid of a fairly large point sink. Basically our entire point total can now go towards buying new abilities and as a result people are going to start getting VERY ridiculous VERY quickly.
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Hopefully I won't go as crazy with activity as I did last AC period /s w e a t sno subject
Re: POINTS CAP
This would be a good place to link to the "Gacha Suggestions" post since we will need more stuff on it. Are we encouraged to put things from canons on here, like you would in a moidahgame?
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So, I'm against the point cap. The automatic conversion of extra points into loot rolls softens the blow somewhat for me, but it's not the same; I'm not as interested in collecting loot as points to start with and loot isn't as free to use as creative currency as points.
Edit: It's also easier for me to keep track of points and things I consciously buy with points than randomized loot. Managing that stuff takes some of my spoons for not much personal payoff.
Editx2 combob: PhanRift's point system is probably the thing unique to PhanRift that drew me to the game and has consistently made me feel happy and satisfied as a player. I think it's one of the best, low-pressure institutions for encouraging straight-up activity I've ever seen in a game.
My question is, to those who worry about people working to rack up comment counts over other things: What exactly are those other things you want to prioritize in your and others' RP? Does installing a points cap encourage people to do those things?
Re: POINTS CAP
MANDATORY OPT-OUT POSTS
With an increased playerbase unfortunately comes the increased possibility of player conflict or simply running into folks you'd rather not play with. To that end, we're strongly considering implamenting a system of mandatory opt-out posts a la the nice folks over at Starhue Valley (HI OPAL I LOVE YOU!!!!!).
We understand this might sound a little YIKES and extreme, but both the folks at Starhue and some of our players on Plurk have expressed appreciation for and interest in this system so we're considering implementing it or something similar here at PhanRift. We understand it's a big change however, so we'd like to have some discussion with you guys before we go forward with it!
Re: MANDATORY OPT-OUT POSTS
Consider also how no-contact orders would interact with the Discord chat. I don't see that working very well.
As for IC-only no-contact orders, forgive my newbishness but what would be the point?
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Re: MANDATORY OPT-OUT POSTS
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Maybe emphasizing from the get-go that this could help people with all kinds of situations would be helpful! For instance, some people might want to avoid spoilers, while other people might want to avoid something triggery. Not to mention, there are some people who generally associate negative and painful experiences with another player altogether.
Of course, I could be influenced by my own, personal dealings with PTSD, thus feeling a little more open to things of this nature?
Given these things usually call for screened comments, however, I see nothing at all wrong with it. It's the same concept as being able to PM or DM someone, but with a dedicated location for someone to keep up with any and all who have requested a lack of IC interactions. If anyone is at all like me, you tend you need something like that!
Not to mention, it might even feel less "sudden" than a random PM or DM out of nowhere, and thus less awkward and/or with less of a potential for hurt feelings. There's absolutely no way to please everyone, but I think this could have the potential to help the majority of folks, in the end, in some way - including both people who would opt-in, as well as those who could avoid making someone incredibly uncomfortable and not even be aware of it.
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They're a popular enough idea and the reasoning for having them is clear and compelling enough that I encourage individual players to make them if they want them and feel comfortable. However, the idea of requiring them made me instantly uncomfortable, and it's clear I'm not the only one. I have never myself experienced bullying or abuse in my DWRP communities, either anonymously or not, nor have I ever been offended or upset by a person straight-up asking me not to RP with them for any reason (or an unstated reason); I actually find it more upsetting not knowing if people want me to back off or not.
However, I think this is something that should be up to each player. Some people will be more anxious leaving themselves open to being shut out of interactions without knowing why and choose not to make an opt-out post; some people will be more anxious asking people to please step back and encourage the creation and use of these opt-outs by example and by reasoning. I have a feeling this will be a popular idea and a lot of the playerbase WILL engage in opt-out posts, the same way impressions/permissions are popular (and yes, some permissions posts here are mandatory, but those are with clear reasoning). They're like memes; a good idea catches on.
But, ultimately, I don't think these opt-out posts, no matter how well-intentioned, are something the game itself should mandate.
**Also, a lot of people already HAVE opt-out clauses on their permissions posts, and I think most of them ask for no reasoning to be given! I feel like it's kind of like how all Homestucks used to have color opt-out posts on their journals. Encouraged and widely used, enough that it's not weird for other people to pick it up, but not enforced.
Re: MANDATORY OPT-OUT POSTS
However, I do see the value in being able to avoid characters whose backgrounds have triggering content, and/or at least being able to say "plz avoid XYZ topic around me as we interact, mmm'kay?"
I doubt the former is a problem with the current community, but...
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Also, I am super down for any game where it's all OC's all day everyday, and no one bats an eye.
RESULTS
No points cap! On reflection, this idea just doesn't suit the current playstyle of the majority of PhanRift. The last thing we want is to make people feel discouraged from tagging and being active! Instead of capping points, we're currently looking into ways of expanding the points system and introducing more things for you guys to invest points in. We've come up with a really cool system that's going to give you guys more stuff to do both IC and OOC and we're really excited to show it off! We're not quite ready to pull back the curtain but we're hoping to get some more details to you guys soon!
Opt-Out posts will be encouraged but not mandatory! The original intent behind their introduction was to open further avenues of communication between players about issues that maybe didn't need to be dealt with on a mod level. Because we still feel this is a valuable idea to pursue, we'll be suggesting players make one in their acceptance forms when they get into the game, but we won't be enforcing their creation for everyone. After listening to what you all had to say, it became clear that making them mandatory just isn't what would suit the needs of the PhanRift playerbase. So thank you again for everyone's feedback and I apologize to anyone who was caused any undue anxiety about the prospect of these bad boys going up.
To address a worry that popped up once or twice, though – opt-out posts were never intended to serve as any sort of replacement of OOC conflict resolution by the mods where called for. They're simply another tool for players and we, the mod team, to use to keep PhanRift a chill and safe place for everyone who plays here!
And that about wraps things up! Feel free to use this toplevel to provide us some more feedback on the results of this HTG session. Thanks so much to everyone who participated!