Phantasmal Rift Mods (
phantasmods) wrote in
phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
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Do you see any light yet? [We have got to be getting close by now.]
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[yeah they are
but don't overload her bird brain, okay]
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[That doesn't explain anything, but... She seems to think it does?]
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I guess we are both from very different places. It is the origin and the final destination? Okay. Could you tell me more?
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[She's just going to make bird noises to herself for a minute as she thinks.]
Okay, um. Humans landed on the world a long, long, long time ago! Thousands of years.
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[Who doesn't? It will pass the time while we walk.]
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[.... maybe she's not the best storyteller.]
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[She's pouting, but.]
The edges are shrinking. Like the ocean's falling off the edge.
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I was on an important mission myself. I need to get back as well. My companions need my guidance.
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... If nothing else, Horologium might be able to help, but I hate using it. It gives me a headache... Really, really bad. And the headache lasts forever, too...
What kind of mission?
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It is a very important and very secret mission. I cannot tell you any more right now.
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That just makes me wanna hear it more!
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You can control time? That is a really rare ability. No wonder it gives you a headache. I have some Force powers, like Battle Meditation, but I cannot control time.
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[She pouts again, flapping her cloak.]
It's hard to explain but it sucks and I hate doing it.
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The Force is the energy that flows through all of us. Some people can control it, or at least tap into it. They are force sensitive and may have certain powers. For example, my battle meditation allows me to encourage and strengthen my allies while demoralizing and weakening my foes. Another Force power is Force Push or Force Pull. That one allows me to push away or pull closer any object or person.
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[She listens to it, but...]
I don't get it. So you can encourage people super well?
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Battle Meditation is not just encouraging my friends really well. It gives strength and stamina and luck [hit points and saving rolls] to my allies. Does that make more sense?
[We are still not out, but we have stopped going upward. She can sense the change, and it distracts her.] Did we just reach level ground? What do you see?
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[she's kind of waving her hands around. It's hard to describe a clockwork setting for her.]
I see... Um, I see light? Ahead. We're almost there.
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So, you are not from here either. I wonder if there are any others who were brought here.
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[enna, no.]
Probably. Lots! I hope my crew is here too.
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I am not sure if I hope my crew is here or not. If they are here, then I would know that they are okay and I would have help. If they are not here, then they must be carrying on with the mission. Though, how will they succeed without my help?
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Can they not succeed without you?
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I suppose it is possible for my companions to succeed in our mission. I just think that the chances of success are higher if I am there.
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