Phantasmal Rift Mods (
phantasmods) wrote in
phantasmemes2018-08-30 11:52 pm
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TEST DRIVE 006
Hello and welcome to Phantasmal Rift's Test Drive Meme!
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
Test drive threads are assumed to be game canon for accepted characters unless otherwise noted, so don't feel like you'll have to introduce yourself a second time to everyone you meet! As an added bonus, participation in the test drive comes with the chance to earn up to two items of loot for your trouble! Characters who are accepted can earn one item for having a top level, and one for tagging out to someone else's top level! Your SWEET LOOT will be included with your acceptance notice.
Additionally, characters currently in game can earn themselves a piece of bonus loot for the dungeon by tagging people's top-levels on the test drive! Existing characters get their bonus loot along with the rest of their loot at the conclusion of the dungeon.
This test drive takes place in the Telovia Mines, an extremely abandoned magical crystal mine and the town and infrastructure that one supported it. The tunnels are in reasonably good condition and would be reasonably navigable... Except for one thing.
ONE MINOR THING
The magical effects of the Fissure cause those within it to lose something when they arrive - for most people, it's a sense such as touch or hearing, but it's also possible to lose a more esoteric sense (such as your sense of balance or temperature, but NOT things like "sense of morals" or "sense of style"), the ability to speak, or the ability to recognize faces. As a general guideline, whatever characters lose should be non-supernatural in nature, and something they would have taken for granted as a part of their ability to function.
ODDS AND ENDS
Just because the mines are empty of people doesn't mean that they've gone still. While for the most part, the carts full of crystals remain in one place, the huge amount of magic has left more than a few of the miners' abandoned tools still going through their motions. Rusted pickaxes swing at the walls, and dead lanterns swing from the ceiling. Crystals occasionally free themselves from shards of rock to pile into bins, which then empty into already-overflowing mine carts.
As long as you leave them to their jobs, everything will be fine. If you try to stop the tools (and it is the tools themselves, for anyone who might be looking for ghosts) from doing their jobs, they'll chase you down until you leave their general vicinity.
Of course, the eternally working tools don't care much about the structural integrity of the mine tunnels...
THEY ALL PILE UP
...And so, inevitably, there are cave-ins.
Most of them are fairly minor, and you can see them (well, if you can see) enough to just work around them. Some of them are big enough that you're going to have to dig through them first, if you can.
And then there's the handful that block passages entirely. But don't panic! The tunnels are designed around the possibility of this happening - rather than coming to an end, the majority of them loop back around to the main arteries of the mine.
E... ventually...
But you and whoever is stuck with you on this side of the cave-in might be wandering for quite a while before you get there. Hopefully one of you still has a sense of direction, assuming either of you ever had one in the first place.
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[She stops.]
I dunno. I'm supposed to be on my ship, so I super don't know where we are. A cave? Underground? Seems like! What's a Jed-Eye? Who's Jed? Whose knights?
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[she's just. got no filter, and doesn't appear to be slowing down. Motormouth of the year over here.]
Pickaxes! Pickaxes. And minecarts? Digging tools. The tools are mining on their own. It's kind of neat. I wonder why?
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A galaxy is a collection of stars and planets. We fight any evil [She does not care to go into the dark side or the Sith right now.] It can be unpleasant, but Jedi are trained and we take oaths. [She is going to ignore the slight on her ships name for now, she did not name it.]
So there are pickaxes and minecarts working on their own? [Let's get back the situation at hand.]
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[She salutes. It's. It's a shitty salute.]
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I know you said that you do not know where we are, but do you have any idea how to get out of here? Perhaps we can take the crystals with us.
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[She's pouting now.]
I asked Pyxis, but it couldn't find Neutrino, so... I dunno. I mean, I could proooobably blast a way out, but then we'd lose the treasure.
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Once you have what you want, I would be grateful if you would lead the way to the left, though. It seems that the right has those tools and is lower down. Also, the ground slopes up to the left and the air feels fresher.
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To the left? Got it! Auriga, port side turn and let's go!
[There's the sounds of some minecarts rolling after her.]
You must be good at this navigating thing, Basty.
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I am well-trained [she is attempting to be modest]. Please do not call me "Basty." My name is Bastila [only a little coolness in her voice].
So, tell me about Corvus, Enna [she softens a little, she will need this woman's help].
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[She's nodding, though.]
I can navigate at sea, but down here is super hard. Well, Pyxis should be helping too, but...
Oh, Corvus was great! It was a smaller island, had five cities, but there were some smaller settlements kinda all over. Lots of hills, not much farming. Most food comes from trade. But we made better food with the traded ingredients than anyone else! And we had treasure. Lots of treasure. And the people are super loyal, too. Corvus flocks together!
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Various... worlds? What do you mean?
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Yes, I mentioned that the galaxy has many stars? They look like points of light in the sky, but they are large balls of various gasses that burn and give off light. Well, there are planets or worlds, solid masses like what we are on now, surrounding those stars.
I have been to many worlds or planets before. I have met many types of beings. For example, I am human. My ancestors went from earth to Mars to Talravin.
[Why does she have to explain everything? Is she sharing too much?]
Have you never been on another world? What species are you? I take it you are not human by the cawing.
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That... doesn't make sense. What about the Argo Navis? Only Argo Navis can sail the stars. I'm human. Just from Corvus.
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Where I am from, any spaceship can travel between stars and any being can ride in a spaceship. I have not heard of the Argo Navis, but it sounds like a spaceship.
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That's not right. That's wrong. We need the Argo Navis. Gotta have the Worldship, because otherwise everything ends. World ends. People end. E-ve-ry-thing.
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Do you see any light yet? [We have got to be getting close by now.]
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[yeah they are
but don't overload her bird brain, okay]
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[That doesn't explain anything, but... She seems to think it does?]
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