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[personal profile] phantasmods
LET THE SIGN-UPS BEGIN.

AMESTA FOREST

A sprawling deciduous forest to the southwest of the Station, just far enough inland that it's not deeply troubled by the ocean air. Though it seems perfectly normal from the outside, entering beneath the cover of the trees transports you to an eternal spring evening, suspended in twilight and shrouded in silver mist.

There are a total of seven regions to be explored in this Fissure, because we're overachievers I guess.

  • The Fringes - The outer edges of the forest, where the magic of the Fissure is not so thick. It seems to be relatively normal... Except, you're sure that that tree wasn't there a minute ago, was it?
  • Silvermist Hollow - A series of clearings with extremely thick mist, almost solid enough to touch even before it takes shape. Eerily quiet, and filled with the tracks of animals.
  • Blossomgale - An area filled with massive flowers, ranging from their typical sizes to towering overhead with heavy blooms.
  • Fall's Heart - Unlike the spring enjoyed by the rest of the forest, this area is shrouded in eternal autumn. Brilliantly covered leaves flutter through the air and pile around mirror-like pools.
  • The Infinity Tree - A massive willow, not-quite-miles-high, on the banks of the lake that forms the far border of the forest. Consists of two separate areas - the damp Roots and the higher Branches.
  • ... And a surprise! The final area will be revealed the last weekend of the dungeon log, but it is in the upper reaches of the Infinity Tree.

Roughly straight west of the forest, beneath the spread of the Tree, is a large lake also shrouded in mist. Beyond it can sometimes be seen the flicker of lights... Perhaps a city? Between the mist and the distance, it's impossible to tell.

More details on these locations, as well as a map, will come with the dungeon log proper!

DUNGEON-WIDE EFFECTS


There are two dungeon-wide effects in Amesta Forest, which are very much related;

The first is that characters within the frozen time of the forest will have no need to sleep. While it's still possible to fall victim to magical sleep effects or other things that unnaturally induce unconsciousness, even those who try to exhaust themselves in ways that would normally send them straight to bed will find dreams escaping them...

...Quite literally, as that is the second effect of the Fissure. The silver mist that hangs thick throughout the forest catches impressions from the subconscious of anyone who stays in one place for too long. In Amesta Forest, your dreams are made manifest - for better or for worse. The mist-forms are not dangerous - at least, not physically - and even the most nightmarish leave behind only the dampness of mist instead of injuries, but that doesn't go very far to make them less troubling.

LOOT

Introducing a new feature on the dungeon information page - Resources! These entries will give you more details about the kinds of Sweet Magical Items you can collect within the Fissures without a loot roll.

As before, characters obtain one piece of loot for signing up for the dungeon and an additional roll per 15 comments on the dungeon log. Additionally, characters can receive a bonus loot roll for tagging someone new on the Test Drive!

IC LENGTH

The IC length of the dungeon will be five days, due to the larger area covered compared to the shoreline! The IC dates will be April 13-18, and as before, the IC date will be noted on Sundays on the calendar going forward!

END-DUNGEON EVENT


The end-of-dungeon event will be the revealing of the final mystery area (as noted above), as well as that area's NPC! There will be a top-level for the entire area, and characters are encouraged to have their own sub-top-levels to mingle, in addition to NPC interactions.

SIGN-UPS

Dungeon sign-ups are used by the mods to manage loot drops. Occasionally, there may be additional information requested by the sign-up, such as opt-in for specific aspects of the dungeon. After sign-ups close, the header comment is frozen until the time comes to distribute loot.

FORM;



EVERYTHING ELSE


BOOKS, BOOKS, BOOKS: As the Library won the poll on the previous OOC update, that's what you'll be getting first! The week before the dungeon, the unused Lab #6 will be opened and revealed in its full glory... Dusty glory, that is. The androids have apparently just been using this to store all of the books they come across in boxes, and so it's a total mess! Characters are welcome to pick up any reading material they please, and Strange and Down would certainly appreciate any assistance you might offer in organizing... Don't worry, this isn't the library's permanent home.

What's that sound?: The noises outside the station walls continue, though they've lessened significantly compared to the previous few weeks. Occasionally, Top and Up can be seen coming back from the source of the noise, both covered in dust and looking exhausted but pleased. Strange also vanishes off in this direction occasionally, usually in the middle of the night (when they can leave the medical lab under Jetshard's care).

What's cooking?: Is there anything in particular that you'd like to see in the kitchens next food update? Please leave it under the header comment below! Note that not all suggestions will be used at this time; they may be added later or not at all, at mod discretion.

And now, the weather;
  • 4/9-11; mostly sunny, occasional cloud cover
  • 4/12-13; overcast, occasional light showers
  • 4/14; heavy rain over the station - lighter rain in the forest (but still not completely dry)
  • 4/15-17; overcast, mixed sunbreaks and light showers. gentle but regular gusts in the forest (the station maintains its usual sea breeze)
  • 4/18; sunny with occasional clouds; significant breeze in the forest
  • 4/19-21; sunny and distinctly but not oppressively warm
  • 4/22-25; showers with occasional breaks; rarely, sunbreaks
phantasmods: (Default)
[personal profile] phantasmods
It's time for Dungeon Sign-ups!

KEYSTONE SHORE

Our first dungeon is the very shoreline where you arrived in this world - after all, no reason to not start close to home! In total there are five areas to explore in this Fissure, the first two of which appeared on the first test drive:
  • Bloodsands Beach - A beach with pale sand, surrounded by cliffs. Surely the way the water turns red beneath the cover of the clouds is harmless...
  • Skyclimb Cliffs - Rocky cliffs winding around and bordering the beach. There's no obvious way to the top, but perhaps if you're a skilled climber...
  • Tempest Seacaves - A handful of entrances in the cliffs, visible only at night due to the glow of the crystals within, lead into these mazelike caverns. A constant wind blows through them, whistling as though the precursor to a storm.
  • Glitterstone Beach - A gravel beach accessed through the caves, on the far side of the section of cliff that supports the Station. Roughly a third of the "gravel" is tiny scales in a massive variety of colors.
  • The Fingers - These three rocky outcrops, at the end of the cliff that supports the Station, reach into the sea. They're mostly navigable, as long as you keep out of the reach of the waves (quite literally - watch your ankles).

Beyond the Fingers, characters will note a blue, almost watery tint to the air. Out there lies Keystone Reef, another Fissure with unexplored effects.

Additionally, though not strictly part of the Fissure itself, characters will have free access to the remains of Keystone Lighthouse just to the northwest of the Station. Though the tower is a wreck, inside the ruin is a stairway that leads down into the Seacaves, allowing easier access to the beach on either side of the cliff peninsula.

More details on these locations, as well as a map of the area, will come with the dungeon log proper!

DUNGEON-WIDE EFFECTS

There are no dungeon-wide effects in this Fissure, except for the shifting haze that limits visibility. Individual areas may have unique effects.

In future dungeons, watch this space for unique effects spanning the entire Fissure, which can impact characters' forms or alter the world around them. Or any number of other things, really.

LOOT

Loot from the expedition will be distributed as follows;

-> One loot roll for going
-> One roll per fifteen comments on the dungeon post

Bonus loot may be distributed by the mods based upon IC actions. Bonus loot will be posted to the log itself, so keep your eyes peeled for those mod comments! Of course, you might wind up having a random encounter instead...

IC LENGTH

As previously noted, dungeon periods do not run at the game's usual 1:1 day ratio! The total IC length of this dungeon will be three days, March 9th-11th! Future calendar updates will include the IC date noted down on Sundays.

For those who may have been wondering, the androids use a calendar system based off the solstices and equinoxes, but it is approximately the same as an Earth year.

BOSS

A boss encounter will go up Friday March 16, the final weekend of the log. Boss encounters have their own subheader, which any character may reply to. Defeating the boss requires a total comment goal separate from the overall dungeon goal.

Not all dungeons will feature boss fights; others may feature metaplot elements, puzzles, or the like, but end-dungeon events will always go up on the second Friday (one week after dungeon start) for the weekend.

SIGN-UPS

Dungeon sign-ups are used by the mods to manage loot drops. Occasionally, there may be additional information requested by the sign-up, such as opt-in for specific aspects of the dungeon. After sign-ups close, the header comment is frozen until the time comes to distribute loot.

FORM;



QUESTIONS?

Probably you should start by (re)visiting the Dungeon FAQ! If your question isn't covered there, feel free to leave it under the Questions and Feedback header in the comments below!

And now, the weather!
  • 2/27-3/4; Sunny, with morning mist and the occasional cloud. Things seem to be gradually warming up outside, but it's still jacket weather.
  • 3/4-7; Cloudy and overcast most of the day, with occasional very small sunbreaks (ten minutes or less).
  • 3/8; Rain, drizzle from late afternoon until the next morning. Full cloud cover.
  • 3/9-12; Sunshowers, alternating roughly every hour or two. Rain is steady drizzle when present. Rainbows possible but rare.

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